A Shadow Guard of the Yaoqing, Moze is taciturn and solitary, always acting on his own. As an expert in intelligence services and other operations that must remain covert, Moze rarely shows himself before others. The moment he reveals his blade usually spells doom for his enemies. He commands a vast wealth of assassination techniques, coupled with an extraordinary obsession for orderliness and cleanliness.
ID
Path
Element
Rarity
1223
The Hunt
Lightning
4*
Stats
Max HP
811.44
Max DEF
352.80
Max ATK
599.76
Speed
111
Aggro
75
CRIT Rate
5.0%
CRIT DMG
50.0%
Max Materials
Material
Amount
Credit
2646400
Tracks of Destiny
5
Meteoric Bullet
12
Destined Expiration
54
Countertemporal Shot
105
Nail of the Beast Coffin
50
Auspice Sliver
12
Artifex's Module
40
Artifex's Cogwheel
55
Artifex's Gyreheart
54
Skills
Hurlthorn (Basic ATK)
Deals Lightning DMG equal to #1[i]% of Moze's ATK to a single target enemy.
Fleetwinged Raid (Skill)
Marks a designated single enemy target as `Prey` and deals to it Lightning DMG equal to #1[i]% of Moze's ATK, and gains #2[i] points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's `Prey` state.
Dash In,Gash Out (Ultimate)
Deals Lightning DMG equal to #1[i]% of Moze's ATK to a single target enemy, and launches the Talent's follow-up attack against this target. If the target is defeated before this follow-up attack is used, then launches the follow-up attack against a random single enemy instead.
Cascading Featherblade (Talent)
When `Prey` exists on the field, Moze will enter the Departed state. After allies attack `Prey,` Moze will additionally deal 1 instance of Lightning Additional DMG equal to #1[i]% of his ATK and consumes 1 point of Charge. For every #2[i] point(s) of Charge consumed, Moze launches 1 follow-up attack to `Prey,` dealing Lightning DMG equal to #3[i]% of his ATK. When Charge reaches 0, dispels the target's `Prey` state and resets the tally of Charge points required to launch follow-up attack. Talent's follow-up attack does not consume Charge.
Attack (Unknown)
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Bated Wings (Technique)
After using Technique, enters the Stealth state for #1[i] second(s). While in Stealth, Moze is undetectable by enemies. If Moze attacks enemies to enter combat while in Stealth, increases DMG by #2[i]%, lasting for #3[i] turn(s).
Ascension Traces
Nightfeather
After using the Talent's follow-up attack, recovers 1 Skill Point(s). This effect can trigger again after 1 turn(s).
Daggerhold
When Moze dispels his Departed state, his action advances by 20%. At the start of each wave, Moze's action advances by 30%.
Vengewise
When dealing DMG by using Ultimate, it is considered as having launched a follow-up attack. The follow-up attack DMG taken by "Prey" increases by 25%.
Minor Traces
CRIT DMG Boost
ATK Boost
HP Boost
37.3%
18.0%
10.0%
Eidolons
Oathkeeper
After entering battle, Moze regenerates 20 Energy. Each time the Additional DMG from his Talent is triggered, Moze regenerates 2 Energy.
Wrathbearer
When all allies deal DMG to the enemy target marked as "Prey," increases CRIT DMG by 40%.
Deathchaser
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Heathprowler
When using Ultimate, increases the DMG dealt by Moze by 30%, lasting for 2 turn(s).
Truthbender
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Faithbinder
Increases the DMG multiplier of the Talent's follow-up attack by 25%.